Unavowed game engine10/2/2023 ![]() What was your biggest inspiration when it comes to developing games? People usually compare your video games, to those from LucasArts, Sierra, Infocom, etc. I'm thankful that people love my games and play them, but that's just too much praise. You have been credited as the man who reignited the adventure game genre and brought back the adventure games that we needed. It just wasn't fun, and we decided to get back to AGS since we already had experience with the software. I can't remember who it was, maybe it was me, and I asked him "are you having fun?". Ben and I after Unavowed wanted to make a game in Unity, and we just couldn't get into it. ![]() Technobabylon, was the first game that was considered to be made in Unity, as James Dearden previously worked on Unity. Several rumors are going around that you're switching to Unity? Are you switching to Unity? It's best to keep Blackwell Legacy the game that I made in 2006, and it is what it is. I was thinking of revisiting Blackwell Legacy, and doing it again and improving things, but every time something would change. All of your games were developed using AGS. It came to us at just the right time and helped put us on the map. Both my wife and I played it and were amazed that this young developer, created such an amazing game. I remember when we published Gemini Rue, back in 2011, Joshua approached us with the basically finished game. I started helping others, giving them advice and direction, but eventually, I start to think, what about my games and then want to develop new games (□). Nighthawks is expected to arrive on PC early next year (its Steam page is now live), and Wadjet Eye previously said it hopes to get the game onto "as many platforms as possible".- Is it harder to develop or to publish games? Nighthawks features gorgeous art from Ben Chandler, who has worked on all manner of previous Wadjet Eye titles - including Unavowed, Technobabylon, and the Blackwell series - and you can see some of its visual deliciousness in the teaser trailer above. "Do you, for instance, break a window and hurriedly search a crime scene while the alarms wail, pick the lock and explore at your leisure, or use vampire powers to impersonate the security guard and walk right in? The choice is yours, and all part of learning the beat of the city, developing new skills, and building up favours and contacts." ![]() ![]() "Structurally, think a freeform RPG core, with stories branching off it - some funny, some tragic, some horrific - where your decisions are always bleeding together," Wadjet Eye explained back in 2018 during Nighthawks' Kickstarter campaign, "Get caught lying too often and your untrustworthy reputation will follow you around, while raising suspicion will draw the attention of first mortal, and then darker authorities. Rather than presenting its vampiric yarn in the form of a point-and-click adventure, Nighthawks is a fully voiced "story-driven RPG and undead life-simulation", resembling a blend of visual novel and Failbetter-style text-based, choice-driven systems. Nighthawks is written and designed by Richard Cobbett (who has provided words for the likes of Failbetter's Sunless Sea and Sunless Skies, and, full disclosure, has contributed amply to Eurogamer in the past), and deviates from Wadjet Eye's usual output in numerous ways. It's essentially a rags-to-riches story, placing an emphasis on running your own nightclub. Nighthawks, which was borne from a successful Kickstarter back in 2018, unfolds in a world where the existence of vampires has been exposed, casting players as a newly turned creature of the night trying to forge a life of awkward co-habitation with humans in a city, and a modern world, where "your existence is tolerated, your new thirst is not". Wadjet Eye Games - the studio behind modern-day point-and-click adventure classics including Unavowed and the Blackwell supernatural detective series - has revealed its latest publishing endeavour: developer Curiosity Engine's vampire-themed urban fantasy yarn Nighthawks.
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